![]() ![]() ![]() Okay, to achieve that sound we will use high Q factor rates, in the zone between 400-600 hz, but with less increase levels than in the low freqs, for example, sometimes we only need to increase 6 dB to achieve the desired sound. This low freqs increase makes that "kickbass" effect of the full kickdrum and it's the most fundamental step of shaping our kick.Ģ - ¿What is definitive of a kickdrum appart of the distortion? That characteristic "TOK-like" sound, the typical "punch" sound in hardcore and even hardstyle. So, in this Pre-Eq we can reach a increase level of nearly 30 dB in a zone between 60-90 hz (aprox) with a high Q factor, grafically seen as a peak. Tips on how to do the Pre-Eq to shape your kickdrum:ġ - Low freqs zone is highly important, just think "What are we doing?" A kickdrum, ¿true? And.¿What is definitive of a kickdrum? The answer is Low Freqs. The next step is the funniest part of the proccess.Just tweak and try different EQ configurations to get the exact sound that you want! That will be really useful when shaping the kickdrum, because next to it I add an Izotope Trash 2 Distortion VST. So, let's start!įirst, when I have my microtonic tweaked and ready, I put in the INSERTS section of the channel a Fabfilter ProQ Equalizer. ![]() I'm only explaining the process when I have my Microtonic up haha, to learn how to use Microtonic you can read the User Manual or search Youtube tutorials, they'll be better explained. My kicks are made with a simple combination of Microtonic, Fabfilter ProQ and Izotope Trash 2, in this note I'll show you EXACTLY how I create my kickdrums. First of all, I need to put things clearly: This is my method, I mean, THERE'S NOT ONE ONLY WAY TO DO KICKDRUMS, but I'll show you mine, hoping it could help you doing yours! ![]()
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January 2023
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